Rare Flagellant Warband points/model: the same
stats: To value 4
Unit size: the same
Equipment: the same
Special rules: the same
Helblaster Volley Gun points/model: 150
stats: the same
Number of crew: the same
Equipment: the same
Helstorm Rocket Battery points/model: the same
stats: the same
Number of crew: the same
Equipment: the same
Steam Tank points/model: the same
stats: the same
Unit Size: the same
Armour Save: the same
Equipment: the same
Options: Main cannon may be exchanged to volley gun for 50 points.
Main cannon may be exchanged to mortar for 25 points (note that you must reduce the number of W to 8 in total)
You may add a fighting platform for 50 points.
Volley Gun works as normal volley gun with the following exceptions:
It has got a range of 18. Hits from the gun are Strength 4, -2 save, needs 2 steam points to shoot (once during a turn).
If you roll misfire the Steam Tank suffers D3 wounds.
Mortar and fighting platform work the same way as described in Annual 2002 and Chronicles 2004 with the following exceptions: you need 1 steam point to fire the mortar (once during a turn) If you roll a misfire the ST suffers D2 wounds.
Special Rules: the same
Army organisation: You may only include one Empire Steam Tank for every full 2,000 points in your army.
Wolf-kin points/model: as in the Chronicles 2004
stats: as in the Chronicles 2004
Unit size: as in the Chronicles 2004
Equipment: as in the Chronicles 2004
Special rules: as in the Chronicles 2004
Options: -as in the Chronicles 2004
ARMY SPECIAL RULESState Troops as in the NEB.
Militia as in the NEB.
Skirmishers as in the Warhammer rulebook.
Scouts - as in the Warhammer rulebook.
Master of Battle as in the NEB
Fast Cavalry as in the Warhammer rulebook.
Fusillade as in the Empire AB 6th ed
Stubborn as in the Warhammer rulebook.
Master of Ballistics as in the Empire AB 6th ed
Extra Crewman as in the NEB
Blessing of Sigmar as in the NEB
Righteous Fury as in the NEB
Prayer of Sigmar as in the NEB
Blessing of Ulric - as in the Chronicles 2004
Crush the Weak - as in the Chronicles 2004
Prayers of Ulric - as in the Chronicles 2004 These are as follows:
Battle Howl as in the Chronicles 2004
Destruction as in the Chronicles 2004
Winters Chill as in the Chronicles 2004
Fury of Ulric as in the Chronicles 2004
Commanding Presence as in the Chronicles 2004
Unbreakable as described in the Warhammer rulebook.
Crazed! as in the NEB
The End is Nigh! as in the NEB
Artillery Specialist cannon and mortar can re-roll result on Misfire chart.
First volley as in the Empire AB 6th ed
Empire halberd such is the proficiency of Imperial soldiers tan they can inflict powerful blows to their enemies.
Empire spear such is the proficiency of Imperial soldiers than they can fight with the spear in three ranks.
Legendary Orders as in WD 310 October 2005 The advantages are as follows (point cost is made by me and there are some changes in the rules):
Blessed as in WD 310 October 2005 (note that this not affect the models mount). (+12pts/model)
Zeal as in WD 310 October 2005 (+8pts/model)
Exemplars as in WD 310 October 2005 (+12pts/model)
Resolute as in WD 310 October 2005 (+6pts/model)
Fearless immune to fear. (+10pts/model)
EMPIRE ARMOURYFull plate armour as in the NEB
White Wolf hammer (cavalry hammer) as in the Chronicles 2004
Empire handgun as in the NEB
Hochland long rifle as in the NEB
Repeater handgun as in the Empire AB 6th ed
Repeater pistol as in the NEB
Helblaster Volley Gun as in the Empire AB 6th ed
Steam Tank rules as in the NEB with the exception that the player needs to roll a D3 when building up the steam points.
MAGIC BANNERS (added or changed to the existing in the NEB)
Griffon Standard 50 pts
Banner of Middenheim as in the Chronicles 2004
45 pts
Standard of the White Wolf as in the Chronicles 2004
pts the same
Banner of the Warrior True as in the Chronicles 2004
pts the same
Ufff...that would be all.I hope it's not to much and I didn't do any fatal mistakes
Writing such thing is rather easy. Playtesting - this is far more important. I will play a few games this week using this 'revised' list and tell you later what is to powerful and what is not (hopefully nothing but I'm probably wrong as always). So I have one big request. If you can...playtest this army list and give feedback. Again I will stress this...nothing is impossible (even a revision...a tiny small one of our book) when people will work together and act as one voice. On the other hand, it's difficult to satisfy everybody. So, read, comment, ask question and I will give answers as best as I can.
Two more things
There is no robocop horse. My uncle who works in Nuln told me that there were some problems with razors or sth and all robohorses were simply turned into new razors (tough luck).
Imperial dragon...I've read in Altdorf Chronicles that they had a famine...a great one, gigantic and big...you know. And, the thing is...they ate the dragon because there was no food and the dragon was big and juicy and meaty and thus no imprial dragon for KF. OK...I speak utter utter rubbish.
Again sorry for the split into 2 parts